 课程大纲:
        
    课程大纲:                 VR rapid prototyping in Unity3D for architecture showcasing培训
      
Day 1
        setting up a VR workspace for development
        setting up a VR demonstration space
        specific considerations about different headsets and how they dramatically impact experience design
        available controllers characteristics and their relative influence on design
        installing software for VR development
        VR hello world: the white cube on the floor
        interaction design considerations
        introduction to VR development workflow
        Day 2
        discovering Unity workspace
        exercise: building an experience entirely from the editor
        Unity standalone application building
        Behaviour programming in Unity
        exercise: a simple solar system (scripting, geometry)
        Day 3
        importing 3D models in Unity
        rendering basics* (lighting, textures, shaders)
        * no advanced rendering techniques covered by this training
        taking advantage of the Unity asset store
        Unity event oriented programming
        VR controllers input
        exercise: grab planets (user interaction in VR)
        Day 4
        Movement in VR: technical & design considerations (teleport, translation, dash)
        exercise: add teleport feature
        exercise: switch between models
        exercise: drop points of interest
        exercise: switch points of interest
        Day 5 (optional)
        exercise: furniture catalog
        exercise: place furniture
        exercise: change interior lighting
        exercise: change time of day
        Day 6 (optional)
        Multi-user experience design and prototyping
 
     
     
         
     加入高级会员获得助教答疑
 加入高级会员获得助教答疑 
                